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8 Ball Scoring and Handicapping
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| | 8 Ball Scoring and Handicapping
Summary All Games are scored on a Point System and each Player develops a Points Average throughout the League Schedule. These Player Points Averages are used to determine a 'Team Handicap in Points'. In rotating Match Formats, there are multiple 'Rounds' played. The Points that a Team scores in each 'Round' plus any Team Handicap Points they get, will determine which Team wins the 'Round Point'. The number of 'Round Points' won in each Match will determine the success of the Team.
Scoring - 17 Point System Gaining in popularity, this approach is seen as resulting in truer Player Points Averages and thus truer Team Handicaps that gives teams a better chance of succeeding. * In a Game, the Point Total for the loser and the winner must always add up to 17. * The loser will get 1 Point for each of his/her group of balls (solids or stripes) not on the table at the end of the game to a maximum of 7 points. * The winner will get the difference between 17 and the loser's Point Total.
Scoring - 10 Point System The first and still most commonly used system. * In a Game, each Player gets 1 Point for each of his/her group of balls (solids or stripes) plus 3 points if they legally pocket the 8-ball. * The winner will always get 10 Points. * The loser will get 1 Point for each of his/her group of balls (solids or stripes) not on the table at the end of the game to a maximum of 7 points.
Player Averages * A Player's Average is determined by dividing their total Points scored to date by the number of Games they've played to date and then showing the result to the nearest tenth. * Please note that all games (including any points) that the player received an N Stat (No Shot) will be excluded in the calculation.
Match Format (4) or (5) Players play a 1 Game in each of 4 or 5 Rounds for a total of 16 or 25 Games.
Your Starting Roster * The Score Sheet (example #1) accommodates all of the above Match Formats. * The Home Team fills out their Roster first by entering (4) or (5) Player names depending on the Match Format your League or Division is using. * Spares may be listed at any time prior to the Round they are being 'substituted' into the Match. * Players may be listed in any order regardless of their Player Averages. * Should a Team be short multiple Player(s), "Forfeit" is entered on the starting Roster. See "Match Polices" for Re-Scheduling
Match Rounds * A set of one Game each played by a Team's Match Roster is considered to be one Match Round.
Team Handicap * At the start of every Match Round, the Player’s Averages (to the nearest tenth) of each Team are entered in the "HC." column beside their Roster Order Number. * The Player Averages are then totaled. * The difference (to the nearest tenth) is then rounded to the nearest whole number and is given to the Team with the lower total as a Team Handicap. * This Team Handicap is to be entered in the "HC" Column in the box on each round.
Team Handicap - FIFO League Policy - Maximum * There is a maximum Team Handicap that is to be given in any one Round: 4 or5 Player/16 or 25 Game Format - maximum 12 or 15 Points for 10 or 17 point scoring systems. * By FIFO League Policy, this Team Handicap is set at the true maximum for which the formula is 3 points times the number of games in a round. * 3 points is the difference in a game scored 10 - 7 under both the 10 point and 17 point scoring system. * This means that if a team lost every game by that score, the handicap could not take the Round Point from the winning team.
Player Averages - FIFO League Policy - 17 Point Scoring System
First Time Players for a Team * Player has no Ranking - use 10.0 * Player has a Ranking - use 6.0 for C, 8.0 for B, 10.0 for A, 12.0 for AA
Regular and Spare Players with Averages * Player Average is below the Rank minimum - use 5.0 for C, 7.0 for B, 9.0 for A, 11.0 for AA * Player Average is above the Rank minimum - use that Average.
Player Averages - FIFO League Policy - 10 Point Scoring System
First Time Players for a Team * Player has no Ranking - use 8.0 * Player has a Ranking - use 5.0 for C, 7.0 for B, 9.0 for A, 12.0 for AA
Regular and Spare Players with Averages * Player Average is below the Rank minimum - use 3.0 for C, 5.0 for B, 7.0 for A * Player Average is above the Rank minimum - use that Average.
MONDAY "STANDARD" division has a MAX ranking per round *A,A,C,C and B,B,B,C player Ranking.
In the case a team is unable to field 4 or 5 players, the lineup will be filled out and the missing player will be marked as “No Show” in the 4th or 5th spot pending 16 or 25 game format. "No Show" player will be considered a 8 (10 ball count) or 10 (17 ball count) handicap for calculating the Team handicap - Only in Regular Season Play, the 3 or 4 remaining players will be able to sub in for the "NO Show" Player for rounds 1-5. Use the ( "8" 10 count) or (“10” 17 count) handicap for calculating team handicap per rounds 1-5. Player 1 will play for 4 (16 game) or 5 (25 game) “No Show” in Round 1, 2 for round 2, 3 for round 3, 4 for round 4 Last Round -- the opponent gets to pick one of the 4 or 3 players, to play that last game. Playoffs - No Show players will be considered a 10 Handicap and marked as a game loss 17-0 (17 Ball count) and 8 Handicap 10-0 (10 Ball count). Note: In Thursday Open Division the last round of play will be marked 10-0 and "No show" will be a loss. Substitutions * They are permitted providing they are made at the start of each Round and providing that it will not result in the same two Players playing each other a second time. * In the Round that they're subbing in, the substitute's Average is entered and used to compute the new Team Average Total to determine the new Team Handicap for that Match Round. * Players listed as subs in spots #6, and #7 may change Roster positions in successive Rounds. * Players listed as Starters in Spots #1, to #5 when subbed out must return to their original Roster Position when subbed back in.
Order of Play and the Break Shot *The Home Team never changes their order of play. * The Visitor Team’s order of play does vary each Match Round as shown and according to the Match Format being used. * The Home Team breaks the first and third rounds and, in the fifth round, the breaks alternate as indicated with the extra break going to the Home Team.
Game Scoring * All Games are scored on the 10 or 17 Point System. * This includes forfeited Games which are scored 10-0 or 17-0 respectively.
Match Scoring * After a Match Round has been completed, the Points won by the Players for each Team are totaled along with the Team Handicap. * The Team with the higher total receives a Team Point for that Round. * This is indicated by circling the "W" beside their Point Total. * After all the Match Rounds have been played (either 4 or 5 depending on the Match Format your Division is using), the "Points Total for each Round" are added together to arrive at Total Overall Points for all the Rounds played. * The Team with the higher overall total receives another Team Point for the OVERALL which is also indicated by circling the "W" beside their Point Total. * In summary, each Match is played for one Team Point for each Match Round played plus one Team Point for the OVERALL.
Tiebreakers * In all Match Formats, the tiebreaker in 'League & Playoff Play' to award the Round & Overall Point and for playoff seeding is Games Won. * The tiebreaker if still tied in 'League Play' is the winning of an extra Game played by one Player selected by each Team from amongst those who played in that Match. * The tiebreaker in all 'Playoffs' is the re-playing of the "Last Round" by the same Players. Flip for 1st break, then alternate.
Special Feats * Provision is made for the recording of Special Feats such as E = ERO, F= First Approach, Z= Ten Zip and N=No Shot After the Break. * Be sure when you sign off the Score Sheet that the other Team has recorded the Special Feats of your Team as well.
Sportsmanship * After the Score Sheet has been signed off, be sure to rate the other Team on their Sportsmanship. * The best is 10 and the worst is 0. * It's one of the ways your League monitors what's happening throughout the league schedule. Some leagues award a special prize.
FIFO SINGLES DIVISIONS:
Divisions, Matches, Scoring and Standings: League organizers will determine the division for each player, based on known ability and player input. A Division match is race to 7. B Division match is race to 5. C Division match is race to 4. Rankings, Divisions & Match races may be changed by the league and communicated prior to start of each session. Scoring --- 1 point for each game won, 3.5 bonus points for a match win "A", 2.5 "B", 2"C" and ½ point awarded for every FEAT. Feat’s include (Break and Run/First Attempt/10-0) League standings will be determined by total points accumulated.
If player’s points are equal at the end of the session, winner of their match’s will determine standing position, then total match wins and finally total game wins to break the tie. Scheduling, Rescheduling and Forfeits.
Schedule is a Round Robin and will be posted on website or league established location. League and opponent require 2-hour notice, if unable to make a match. In an emergency, (less than 2 hours) players may also delay or reschedule their games by mutual consent. If players can't come to agreement, the league will determine the outcome as per rescheduling, forfeit or other. League will provide 2 designated dates and times for makeup matches per session and then posted in the schedule.
Under extenuating circumstances, the league may need to schedule makeup matches. The matches may be scheduled in another week/day or added on at the end of the session. In the case those matches are not played, both players will be awarded a split determined by the league. The League may select an alternate site to play any postponed, makeup or rescheduled matches.
If league determines a player has forfeited a match, then the opponent/player will receive the match win (3) and number of game wins (1 per game) as per division requirement. If league determines that a player has 4 or more forfeited matches per session, all points awarded for and against are now void, as if the player didn’t exist.
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Scoresheet Examples - 5 player, 25 game format
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